by shaolinxxx Wed Jun 06, 2012 1:02 am
Tag Team Racing (TTR)
Settings:
Mode: Race (or GTA race with weapons off or health only for no respawning)
Blips: On
Cars: Same cars, or two that are similar e.g. Banshee and Coquette
Track: Any, preferably somewhere with space at/near the start (explained in a sec)
Laps: 2 (you can choose any but 2 is the minimum)
Damage: Normal (for race, GTA race is always on full)
Traffic: Any (use high to shake things up, parked for a good clean-ish race)
Peds: Off
Name display: On
How to play:
1. Either get yourself into teams, or the host will decide on the teams (pick fairly though) You can have as many teams as you like as long as each one has at least two players, and every team has the same amount of players.
2. Each team has it's own car colour (team 1 uses red, team 2 blue, team 3 yellow etc)
3. ONLY ONE CAR FROM EACH TEAM RACES AT ONCE. (This doesn't count for the last lap) You should pick an order for your team to go in.
4. Cars that aren't racing must wait by the side of the track (explains the need for space)
5. When one team member finishes their first lap, the next member of their own team can then go and do their lap. When your lap is finished you must wait with your team again.
6. If laps are more than two, when the last teammate finishes their first lap the guy that went first can do their second, and so on.
7. When the last teammate finishes their penultimate lap (the lap before the last one), they carry on driving, but their whole team can start driving with them for the last lap.
8. The team that gets their last car across the line first wins.
Rules:
1. It's ok to mess about in the waiting area if you're not racing, but don't go off and start blocking someone that is racing. (and in GTA Race, hitting any other driver.)
2. If you're waiting, don't jump and start racing before your teammate's finished.
3. If someone goes AFK, anyone can take their place, but they have to miss a checkpoint otherwise they'll finish too early.
4. If you're in GTA Race and you flip and can't roll back, a teammate is allowed to come and flip you back. But they have to either miss a CP or go backwards (finishing too early).
5. ANYTHING GOES FOR LAST LAP RACERS.
Zombies To The Hospital
Settings:
-Team deathmatch, Foggy, Midnight, Weapons all.
Rules
-One Green team composed of two humans and the other red team composed of zombies.
-Zombies use knives like Zombie Rush but there's one Strong Zombie who will use grenades, but he can't throw them, he has to suicide with it and try to blow up near humans.
-Humans have to stay in Memorial Hospital (Broker-Dukes) and try to kill every zombie who try to kill him.
-Game ends when the two humans are dead.
-If one human is dead, then he is disqualified and haves to sit out.
Baghdad City
Game: TBoGT only.
Mode: Deathmatch.
It's like a battle for the barge but at golf course.
Weapons: Explosives.
Attacker has to go where golfers shoot, and defenders defend their position. Using sticky bombs as anti personnal mine, RPG and everything they want.
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